Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
Colonial Games & Entertainment immerses learners in the exact same pastimes available to the colonial populations during the 18th century. Whether playing Shut the Box or Nine-pins, listening to the local gossip at a spinning bee or trying to best others at a game of cards, learners will experience the more common pastimes colonists participated in during their very limited leisure time.
Many of the games and toys used in Colonial Games & Entertainments hone math and logic skills as well as incorporate several physical science concepts. Games such as Hoop&Stick, Trap Ball, and Knuckle Bones test hand-eye, as well as muscle, coordination. Some toys are offered as a make-and-take to learners.
Colonial Games & Entertainments Learning Series Games and Toys: Cornhusk Dolls, Buzzer-Saws, Shut the Box, Nine-Pins, Ball-and-Cup, Teetotal, Trap Ball, Sack Races, Hoop&Stick, Knuckle Bones and many, many more.
The Road to Revolution Learning Series explores the causes that led some colonists to rise up in protest against British rule. Focusing on legislation, events, and perspectives of individuals across various colonial social classes, learners will gain a better grasp of how decisions were made to either support the Crown or rebel in favor of independence.
The Road to Revolution Topics: F&I War, Tax Acts, Taxation Without Representation, Boycotts, Boston Massacre, Sons of Liberty, Daughters of Liberty, Charleston/Boston Tea Parties, Lord Dunmore’s Proclamation, Lexington & Concord, Battle of Bunker Hill, Declaration of Independence
Through interactive activities, learners will assume roles of the colonial populace, putting themselves in their shoes, as they make decisions to either join the Cause or remain loyal to the Crown. Learners will experience being “taxed” without representation and consider their reactions to British legislation such as Lord Dunmore’s Proclamation.
The Road to Revolution Learning Series is cross-disciplinary and incorporates STEM/STEAM activities where applicable. Facilitated by period-attired interpreters, all activities in this learning series are historically accurate and use 18th century reproduction artifacts to create an authentic learning environment.
The Southern Campaign Learning Series focuses primarily on the Revolutionary War battles fought in the southern colonies as part of the Crown’s “Southern Strategy”. Failure to bring the rebellious Patriots to heel in the North and a perceived more loyalist population in the South encouraged Great Britain to turn their attention to the southern colonies as a way to win the war.
Using artifacts such as soldier uniforms and accoutrements, weaponry, and other military artifacts as well as incorporating biographical sketches of heroic South Carolinians, living historians lead learners through the various battles that took place throughout the lands of South Carolina. From the first engagement in Charles Town Harbor (1775) through the last battle at John’s Island (1782), the Southern Campaign Learning Series brings to life the South Carolina Patriot struggle against British tyranny.
The Southern Campaign Learning Series is interdisciplinary and includes STEM/STEAM activities where appropriate. Period-attired presenters, using 18th century artifacts/reproduction artifacts provide an authentic, connective learning experience.
The Southern Campaign Learning Series Topics/Skills: Major SC Battles, Battle Leaders, Enlisting/Outfitting the Soldier, Soldier Drills, Cannon/Musket Firing, Cartridge Rolling, Military Tactics, Food for the March, Role of Marginalized Groups, War Statistics
The American Revolutionary War Learning Series brings the sights and sounds of the Revolutionary War to school campus. Building on some of the topics covered in The Road to Revolution, this learning series puts action behind the colonial protests
Through engaging, immersive activities, learners will step into the roles of Patriots, Loyalists, refugees, Continentals, militia, or British soldiers to examine more closely their roles during the Revolutionary War period. From enlistment and drilling to deciding what items to grab when fleeing to probing deeper into the choices made by colonists across the societal spectrum, learners will gain a better insight into the “cause-and-effect” of wartime decisions.
Integrating STEM/STEAM activities where appropriate, The American Revolutionary War Learning Series uses period-attired interpreters and authentic/reproduction artifacts to create a realistic 18th century learning environment.
The American Revolution Skills/Topics: Militia Drill, Outfitting the Soldier, Musket Cartridge Rolling, Military Medical, Culper Spy Ring, Women in the Revolution, Enslaved/Free Blacks in the Revolution, Native Americans in the Revolution, Cannon/Musket Firing, Military Camp, Distaff, Refugees, Patriots, Loyalists, Regulators